Skip to content
akaturk Academic measurement

Horizon Europe · Horizon Europe (HORIZON)

Create a thriving and competitive Virtual Worlds and Web 4.0 ecosystem (CSA) (Virtual Worlds Partnership)

HORIZON-CL4-2027-04-HUMAN-02 DIGITAL HORIZON-CSA Academics

DeadlineMarch 18, 2027 not open yet
OpensNovember 17, 2026EU data
StatusForthcomingupdated October 7, 2026

Call summary

From the official text, opening part

Expected Outcome: The co-programmed European Partnership for Virtual Worlds will help to develop and promote a thriving industrial and end-user ecosystem in the EU, covering all the aspects of the virtual worlds value chain. It will also actively engage with industrial and societal sectors to provide access to a broad range of resources, including funding, expertise and technology. Project results are expected to contribute to the following expected outcomes: Review and, if necessary, update the Strategic Research and Innovation Agenda (SRIA) for Virtual Worlds in Europe, for useful, open, interoperable, inclusive, sustainable and trustworthy virtual worlds systems and applications, ensuring these reflect EU values and principles. Strengthening of the European Virtual Worlds Partnership by providing continuous support. Reinforcement of the competitive ecosystem, with European companies p… more

Computer graphics, computer vision, multi media, computer gamesCoordinationEthicsEuropean Legal FrameworkStrategic researchawarenesscompetitive ecosystemdeploymentinnovationinterdisciplinaryopenoutreachsafestandardisation

Academics who may be relevant

By subject fit

17
  1. %62
  2. %62
  3. %60
  4. %55
  5. %52
    GÜVEN ÇATAK
    DoçentBahçeşehir Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games (2020) · A Guideline Study for Designing Virtual Reality Games (2020)

  6. %52
  7. %52
    SANİYE TUĞBA TOKEL
    ProfesörOrta Doğu Teknik Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds (2020) · Acceptance of virtual worlds as learning space (2015)

  8. %51
  9. %50
    BARBAROS BOSTAN
    ProfesörBahçeşehir Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games (2020) · A Motivational Framework For Analyzing Player And Virtual Agent Behaviour (2010)

  10. %49
    İRFAN ŞİMŞEK
    Profesörİstanbul Üniversitesi-Cerrahpaşa

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: The Use of 3D Virtual Learning Environments in Training Foreign Language Pre Service Teachers (2015) · A User-Friendly Interface for an Educational Travel English Game Supported with Virtual Reality (2022)

  11. %48
    HALİME DİNÇ
    Doktor Öğretim ÜyesiAfyon Kocatepe Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: The Age Beyond Sports: User Experience in the World of Metaverse (2023) · I am neither Clark Kent nor Superman: A Case Study of Experience in Virtual Activity in the Metaverse (2023)

  12. %48
    NURULLAH TAŞ
    DoçentAtatürk Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: Bibliometric Mapping of Metaverse in Education (2022) · Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA (2023)

  13. %48
    VEYSİ İŞLER
    ProfesörHasan Kalyoncu Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: Acceptance of virtual worlds as learning space (2015) · The Virtual Marathon Parallel Computing Supports Crowd Simulations (2009)

  14. %44
  15. %44
    KEREM RIZVANOĞLU
    ProfesörGalatasaray Üniversitesi

    Research topics: Innovative Human-Technology Interaction · Impact of Technology on Adolescents · Digital Games and Media

    Overlapping papers: The category is #gaymer: A multi-method approach for understanding the queer player experience (2023) · An overview of virtual reality within industrial design education (2020)

  16. %42
    MERVE ÜNAL
    Araştırma GörevlisiOstim Teknik Üniversitesi

    Shared topics: Virtual Reality Applications and Impacts

    Overlapping papers: Augmented experiences in archeological sites: Presentation of Alexandria Troas Podium Temple to visitor experience (2022)

  17. %42
    SELİM SAFFET BALCISOY
    ProfesörSabancı Üniversitesi

    Research topics: Augmented Reality Applications · Data Visualization and Analytics · Computer Graphics and Visualization Techniques

    Overlapping papers: Behavioral attributes and financial churn prediction (2019) · Light Source Estimation in Mobile Augmented Reality Scenes by Using Human Face Geometry (2014)

The fit is computed by code on every request. The call text (title, keywords, start of the official description) is compared with three sources: semantic similarity to the academic profile (50%), shared distinctive terms in YÖKSİS keywords and OpenAlex topics (25%) and publication content — titles, English abstracts and their Turkish translations (25%). Thanks to the translations, Turkish calls also meet papers written in English. Common words weigh little; below 40% is not shown. A subject hint only — not an eligibility, capacity or merit assessment. Hidden profiles are never listed.