Ufuk Avrupa · Horizon Europe (HORIZON)
Create a thriving and competitive Virtual Worlds and Web 4.0 ecosystem (CSA) (Virtual Worlds Partnership)
Çağrı özeti
Resmi metinden, ilk bölüm
Expected Outcome: The co-programmed European Partnership for Virtual Worlds will help to develop and promote a thriving industrial and end-user ecosystem in the EU, covering all the aspects of the virtual worlds value chain. It will also actively engage with industrial and societal sectors to provide access to a broad range of resources, including funding, expertise and technology. Project results are expected to contribute to the following expected outcomes: Review and, if necessary, update the Strategic Research and Innovation Agenda (SRIA) for Virtual Worlds in Europe, for useful, open, interoperable, inclusive, sustainable and trustworthy virtual worlds systems and applications, ensuring these reflect EU values and principles. Strengthening of the European Virtual Worlds Partnership by providing continuous support. Reinforcement of the competitive ecosystem, with European companies p… devamı
Computer graphics, computer vision, multi media, computer gamesCoordinationEthicsEuropean Legal FrameworkStrategic researchawarenesscompetitive ecosystemdeploymentinnovationinterdisciplinaryopenoutreachsafestandardisation
İlgili olabilecek akademisyenler
Konu uyumuna göre
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%62ELİF SÜRER
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies (2024) · Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels (2020)
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%62MURAT ÇOBAN
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Orchestrating learning during implementation of a 3D virtual world (2016) · Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies (2015)
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%60TÜRKAN KARAKUŞ YILMAZ
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: The development of a criteria list for the selection of 3D virtual worlds to design an educational environment (2015) · Bir öğrenme ortamı olarak sanal dünyaların tasarımında karşılaşılan pedagojik zorluklar (2018)
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%55LEMAN FİGEN GÜL
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Evaluating the modes of communication a study of collaborative design in virtual worlds (2012) · 3D Virtual worlds in collaborative design teaching / İşbirlikli Mimari Tasarım Eğitiminde Sanal Dünya Kullanımı (2011)
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%52GÜVEN ÇATAK
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games (2020) · A Guideline Study for Designing Virtual Reality Games (2020)
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%52RABİA MERYEM YILMAZ
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: The Development of a Criteria List for the Selection of 3D Virtual Worlds to Design an Educational Environment Razrada popisa kriterija za odabir 3D virtualnih svjetova i izradu obrazovnog okru enja (2015) · Social Presence in a Three Dimensional Virtual World Used for Distance Education Dru tvena prisutnost u trodimenzionalnim virtualnim svjetovima koji se primjenjuju u nastavi na daljinu (2016)
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%52SANİYE TUĞBA TOKEL
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds (2020) · Acceptance of virtual worlds as learning space (2015)
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%51FATMA BURCU TOPU
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: The development of a criteria list for the selection of 3D virtual worlds to design an educational environment / Razrada popisa kriterija za odabir 3D virtualnih svjetova i izradu obrazovnog okruženja (2015) · Retention and flow under guided and unguided learning experience in 3D virtual worlds (2015)
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%50BARBAROS BOSTAN
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games (2020) · A Motivational Framework For Analyzing Player And Virtual Agent Behaviour (2010)
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%49İRFAN ŞİMŞEK
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: The Use of 3D Virtual Learning Environments in Training Foreign Language Pre Service Teachers (2015) · A User-Friendly Interface for an Educational Travel English Game Supported with Virtual Reality (2022)
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%48HALİME DİNÇ
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: The Age Beyond Sports: User Experience in the World of Metaverse (2023) · I am neither Clark Kent nor Superman: A Case Study of Experience in Virtual Activity in the Metaverse (2023)
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%48NURULLAH TAŞ
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Bibliometric Mapping of Metaverse in Education (2022) · Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA (2023)
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%48VEYSİ İŞLER
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Acceptance of virtual worlds as learning space (2015) · The Virtual Marathon Parallel Computing Supports Crowd Simulations (2009)
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%44DİLEK DOĞAN KARAOĞLU
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Design Process of Three-Dimensional Multi-User Virtual Environments (3D MUVEs) for Teaching Tree Species (2022) · Design Process of Three-Dimensional Multi-User Virtual Environments (3D MUVEs) for Teaching Tree Species (2020)
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%44KEREM RIZVANOĞLU
Çalışma konuları: Innovative Human-Technology Interaction · Impact of Technology on Adolescents · Digital Games and Media
Örtüşen yayınlar: The category is #gaymer: A multi-method approach for understanding the queer player experience (2023) · An overview of virtual reality within industrial design education (2020)
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%42MERVE ÜNAL
Ortak konular: Virtual Reality Applications and Impacts
Örtüşen yayınlar: Augmented experiences in archeological sites: Presentation of Alexandria Troas Podium Temple to visitor experience (2022)
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%42SELİM SAFFET BALCISOY
Çalışma konuları: Augmented Reality Applications · Data Visualization and Analytics · Computer Graphics and Visualization Techniques
Örtüşen yayınlar: Behavioral attributes and financial churn prediction (2019) · Light Source Estimation in Mobile Augmented Reality Scenes by Using Human Face Geometry (2014)
Uyum oranı kodla, her istekte hesaplanır. Çağrı metni (başlık, anahtar kelimeler, resmi açıklamanın başı) şu üç kaynakla karşılaştırılır: akademisyen profiliyle anlamsal yakınlık (%50), YÖKSİS anahtar kelimeleri ve OpenAlex konularındaki ortak ayırt edici terimler (%25) ve yayın içeriği — başlıklar, İngilizce özetler ve bunların Türkçe çevirileri (%25). Çeviriler sayesinde Türkçe çağrılar İngilizce yayınlarla da eşleşir. Yaygın kelimeler düşük ağırlıklıdır; %40 altı gösterilmez. Bir konu önerisidir; başvuru uygunluğu, kapasite ya da başarı değerlendirmesi değildir. Gizli profiller listelenmez.