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Article detail · 2009 · conference-paper

Students' conceptions about browser-game-based learning in mathematics education: TTNetvitamin case

YÖKSİS OpenAlex Open access · diamond Top 10%
Year2009
Citations35OpenAlex
Citations34Semantic Scholar · 3 influential
Percentile%95.8
FWCI5.791.00 = world average

Data source split

  • YÖKSİSYÖKSİS article record
  • YÖKSİS venueProcedia - Social and Behavioral Sciences
  • Catalog match (ISSN)Procedia - Social and Behavioral Sciences
  • OpenAlexOpenAlex enrichment (abstract, citations, topics)
  • Semantic Scholarcitation count (not merged with OpenAlex)

Abstract

OpenAlex English

Educational computer games may affect the attitudes of students towards subjects in a positive manner. One type of educational computer games is browser-based educational games. Recently a new browser-based software called “TTNetVitamin” has been developed for the Ministry of National Education (MEB, 2008). In these advances the conceptions students should be determined for the widespread usage of game based learning. For this aim, case study research conducted to reveal the students’ attitudes and their conceptions about educational games introduced in mathematics classes. The student written interviews were analyzed in NVivo 7.0 and important statements were quoted without any change. The findings of this study were classified under six titles as advantages, disadvantages, classroom use, different aspects, reasons and recommendations for game based learning. The students seemed mostly to mention the advantages of game based learning. Most students did not comment on classroom use of games. Moreover the students expressed the distinguishing aspects of the game TTNetVitamin. The students stated that this kind of games should be related with the lessons and be entertaining. Consequently the students had positive attitudes towards the use of game based learning in mathematics classes.

Topics

Citations

OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.

35citationsOpenAlex · cited_by_count (cache / database)

3 publications in the local catalog that cite this work (OpenAlex reference match; not the full global list).

  1. 2019 The Effects of Problem Based Mathematics Teaching Through Mobile Applications on SuccessCitations 19 · OpenAlex
  2. 2022 A Bibliometric Analysis of Studies on Educational GamesCitations 1 · OpenAlex
  3. 2022 A Bibliometric Analysis of Studies on Educational GamesCitations 1 · OpenAlex

Authors

3
  1. SERKAN COŞTU KAFKAS ÜNİVERSİTESİ 1
  2. SERHAT AYDIN 2
  3. MEHMET FİLİZ AMASYA ÜNİVERSİTESİ 3